MLB.com Multimedia Producer Work
Since joining the MLB.com team in late February of 2013, I’ve had some of my most enjoyable professional experiences as a gamenight “preditor”. The basics: I’ve been producing and editing five to ten unique highlight packages and specialty “reels” per game. In addition, I write and research shot sheets and scripts, and monitor in-game trends or historic accomplishments by participating players. At the end of a shift, I post several clips to the league’s Content Management System and ensure each has the proper metadata and is “dropped” to the proper place.
The storytelling and creative aspect of editing and writing these highlights has been a joy. I’ve loved the freedom to scrub through game feeds and find cool shots to use: from action shots, replays, “hero” shots, “goat” shots, t0 crowd reactions, just to name a few. And, as a baseball junkie, getting to watch a new game every night has been fascinating. I’ve loved viewing and listening to each team’s broadcast and experiencing the different styles of, say, St. Louis radio man Mike Shannon from San Diego’s Ted Leitner, or the different standards from ROOT Sports broadcasts to those used by FOX Sports.
The “Daily Recap”, or DR, is the crown jewel of the MLB.com Preditor’s work. It is a roughly two-minute voiced highlight of the game with a tease and two “SOTs” from the winning team’s broadcasters – so if a guy hits a walk-off home run, you use his team’s TV or radio broadcast when showing that highlight. We write a shot sheet for voiceover talent, who work their magic and record a narration which we then lay in and match with the video. After the DR is done, you work on the “PGR” – Performance Group Recap – which is basically a 30 second version of your DR. It is very simple and easy to edit. We also work on a Condensed Game clip, which is every “important” out, hit, walk, error, strikeout, pitching change, etc. that takes place in a game It can range from 10-20 minutes in length when including replays. We are responsible for editing “reels” – for example, a pitcher’s seven strikeouts, a hitter’s three home-run game, or great defensive plays from an outfielder. Our editing skills get tested (in a fun way, of course) if we are assigned a “Must-C”, obviously a truncated way of saying “Must See” – this can be an amazing walk-off homer, insane diving catch, mammoth home run, or any other big moment worthy of spotlighting. For a normal nine-inning game, the shift usually lasts just about eight hours. If you’re lucky and get a game that lasts 2:15 and isn’t too interesting, you can be done in as little as five and a half hours. It’s a really fun job and I truly enjoyed it.
In late July, I began training to produce and edit the MLB.com “Fastcast”, which is a three to four minute recap of every game across the league. The Fastcast shift also includes creating a Top 5 Plays of the Day clip, which is pretty straightforward – find the five best defensive plays and lay in the best broadcast call and replays to spice it up. After training for three or four days, I began Fastcast shifts on the weekends. It’s very complicated to edit because you’re dealing with multiple layers of video, audio, and graphics, but it’s a beautiful product when finished. I feel I’ve grown as a producer by learning to boil down the most important play(s) or players’ performance for one game to merge into the rest of the clip.
So overall my experience at MLB.com has been tremendous!
In October of 2014, I was promoted to full-time status after another highly enjoyable season. This role will see me in a variety of duties ranging from gamenight coordinating producer, preditor, original content producer, and live studio producing.
Before the 2016 season, my role grew to serve as a floor supervisor, where I help manage daily and long-term projects, oversee breaking news and game coverage, and quality-check all elements of post-production before videos are published to the world. It has been a valuable experience to take on more of a leadership position in our group while simultaneously helping new editors and producers learn the ropes in a fast-paced environment.Posted on: October 17, 2013, by : Brian Mortensen